AT&T
AR and VR prototypes for shared viewing, room-scale entertainment, sustainability, and spatial data.
At AT&T’s Entertainment Innovation Lab, my work covered concept, experience design, Unity and C# development, technical art, and deployment.
Cowatching and SpongeBob AR were the shared-viewing and room-scale entertainment pieces; Green Energy used browser-based AR to lead into a paperless-billing prompt.
The force-directed graph studies moved from 2D physics into dense spatial views on iPhone.
Across the lab
Each prototype started from a familiar behavior.
Watching, choosing an episode, responding to an account prompt, inspecting a graph—each one tested what spatial interaction could add.