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03 / AT&T Entertainment Innovation Lab

AT&T

AR and VR prototypes for shared viewing, room-scale entertainment, sustainability, and spatial data.

At AT&T’s Entertainment Innovation Lab, my work covered concept, experience design, Unity and C# development, technical art, and deployment.

Cowatching and SpongeBob AR were the shared-viewing and room-scale entertainment pieces; Green Energy used browser-based AR to lead into a paperless-billing prompt.

The force-directed graph studies moved from 2D physics into dense spatial views on iPhone.

Across the lab

Each prototype started from a familiar behavior.

Watching, choosing an episode, responding to an account prompt, inspecting a graph—each one tested what spatial interaction could add.